⚡Config File
-- $$$$$$$\ $$$$$$$$\ $$$$$$$\ $$$$$$$$\ $$\ $$$$$$\ $$$$$$\ $$$$$$$\ $$$$$$\ $$$$$$$\ $$$$$$$$\ $$$$$$\
-- $$ __$$\ $$ _____|$$ __$$\ $$ _____|$$ | $$ __$$\ $$ __$$\ $$ __$$\ \_$$ _|$$ __$$\\__$$ __|$$ __$$\
-- $$ | $$ |$$ | $$ | $$ |$$ | $$ | $$ / \__|$$ / \__|$$ | $$ | $$ | $$ | $$ | $$ | $$ / \__|
-- $$$$$$$ |$$$$$\ $$$$$$$\ |$$$$$\ $$ | \$$$$$$\ $$ | $$$$$$$ | $$ | $$$$$$$ | $$ | \$$$$$$\
-- $$ __$$< $$ __| $$ __$$\ $$ __| $$ | \____$$\ $$ | $$ __$$< $$ | $$ ____/ $$ | \____$$\
-- $$ | $$ |$$ | $$ | $$ |$$ | $$ | $$\ $$ |$$ | $$\ $$ | $$ | $$ | $$ | $$ | $$\ $$ |
-- $$ | $$ |$$$$$$$$\ $$$$$$$ |$$$$$$$$\ $$$$$$$$\ \$$$$$$ |\$$$$$$ |$$ | $$ |$$$$$$\ $$ | $$ | \$$$$$$ |
-- \__| \__|\________|\_______/ \________|\________| \______/ \______/ \__| \__|\______|\__| \__| \______/
Config = {}
Config.Locale = "en" -- supported locales are "en", "swe" & "custom"
Config.Framework = "qb-core" -- set to "ESX", "qb-core" or "Custom" if you have a custom framework.
-- If you use qb-core set the framework to the name of your core folder. Example: If you have renamed your core to "test-core" set it to "test-core".
-- Edit the functions/events in client/edit.lua and server/edit.lua if you are using a custom framework.
Config.Semi_Anticheat = true -- If you want to use the built-in semi-anticheat, set this to true. This will prevent players from doing certain exploits.
Config.Semi_Anticheat_Webhook = "https://discordapp.com/api/webhooks/1071166252334190785/6Z-UAOpzy2SKfFwdv5CLOGC4XwkFB8sJbVTjGkIdaYBC9GPxO2QRFtta8Kc-fJkGE2Rt"
Config.Webhook = "https://discordapp.com/api/webhooks/1074725718170292304/-4Vx40EPPqWT9gIbA23BmT5QKDLFzw79w0dOJ4wYApfgdS8h3KV0fXlyC9C1B64x4ArC"
Config.Required_Police = 0
Config.Require_Dufflebag = true -- If the player would need to have a duffle bag on to do certain actions like thermite and looting trolleys, etc.
Config.Dufflebag_Slot = 45 -- By default 45, you may need to change this if you have custom clothing in your server.
Config.Police_Jobs = {
["police"] = true,
["bcso"] = true
}
Config.Blip_Options = {
Enabled = true,
Sprite = 487,
Display = 4,
Scale = 0.8,
Colour = 1,
Name = "Bobcat Security",
Coords = vector3(888.083984375, -2125.9543457031, 31.230251312256),
}
-- List of supported minigames:
-- ps-ui_circle - https://github.com/Project-Sloth/ps-ui
-- ps-ui_number_maze - https://github.com/Project-Sloth/ps-ui
-- ps-ui_var - https://github.com/Project-Sloth/ps-ui
-- ps-ui_thermite - https://github.com/Project-Sloth/ps-ui
-- ps-ui_scrambler - https://github.com/Project-Sloth/ps-ui
-- np_laptop - https://github.com/Jesper-Hustad/NoPixel-minigame/tree/main/fivem-script
-- np_thermite - https://github.com/pushkart2/memorygame
-- datacrack - https://github.com/utkuali/datacrack
-- fingerprint - https://github.com/utkuali/Finger-Print-Hacking-Game
-- mhacking - https://github.com/justgreatgaming/FiveM-Scripts-2
-- safecracker - https://github.com/qbcore-framework/safecracker
Config.Minigames = {
-- Minigame for the thermite door behind the vault door
Thermite_Minigame = {
Minigame = "ps-ui_thermite",
Extra_Params = {10, 5, 3},
Required_Items = {"thermite"},
Remove_Items = true
},
-- Laptop Minigame for the third door
Laptop_Minigame = {
Minigame = "np_laptop",
Extra_Params = {20, 3, 3},
Required_Items = {"bckeycard"},
Remove_Items = true
},
}
Config.CrateLoot = {
[1] = {
item = "weapon_carbinerifle", -- item name
prop = "w_ar_carbinerifle", -- prop name
probability = {a = 0, b = 10}, -- 10% chance to get a carbinerifle from a crate
},
[2] = {
item = "weapon_smg", -- item name
prop = "w_sb_smg", -- prop name
probability = {a = 10, b = 25}, -- 15% chance to get a smg from a crate
},
[3] = {
item = "weapon_assaultrifle", -- item name
prop = "w_ar_assaultrifle", -- prop name
probability = {a = 25, b = 45}, -- 20% chance to get an assault rifle from a crate
},
[4] = {
item = "weapon_appistol", -- item name
prop = "w_pi_appistol", -- prop name
probability = {a = 45, b = 70}, -- 25% chance to get an assault rifle from a crate
},
[5] = {
item = "weapon_combatpistol", -- item name
prop = "w_pi_combatpistol", -- prop name
probability = {a = 70, b = 100}, -- 30% chance to get an assault rifle from a crate
},
}
Config.CrateSpawnChance = 100 -- percentage for a trolley to spawn
Config.TrolleySpawnChance = 100 -- percentage for a trolley to spawn
Config.GoldChance = 50 -- percentage for a trolley to be golden
Config.Gold_Bars = {min = 7, max = 12}
Config.Marked_Bills = {min = 3000, max = 8000}
Config.Use_Item_As_Black_Money_With_Metadata = true -- Example, standard QBCore markedbills.
Config.Black_Money_Item = "markedbills" -- If you use the above option, set the item name here.
Config.Use_Item_As_Black_Money_Without_Metadata = false -- Example, an item called markedbills but uses amount instead of metadata.
-- ^^ if both are false then it will use esx standard black money.
Config.Locations = {
["First Door"] = {
coords = vector3(914.97, -2121.87, 31.23),
-- Values --
["opened"] = false, -- dont touch
["busy"] = false, -- dont touch
},
["Second Door"] = {
coords = vector3(908.83, -2120.6, 31.23),
-- Values --
["opened"] = false, -- dont touch
["busy"] = false, -- dont touch
},
["Third Door"] = {
coords = vector3(905.42, -2119.1, 31.23),
-- Values --
["opened"] = false, -- dont touch
["busy"] = false, -- dont touch
},
["Secret Door"] = {
coords = vector3(878.08, -2122.72, 31.23),
-- Values --
["opened"] = false, -- dont touch
["busy"] = false, -- dont touch
},
["Vault"] = {
coords = vector3(888.41, -2130.47, 31.23),
-- Values --
["opened"] = false, -- dont touch
["busy"] = false, -- dont touch
},
["Garage Door"] = {
coords = vector3(887.96, -2108.51, 31.23),
-- Values --
["opened"] = false, -- dont touch
["busy"] = false -- dont touch
},
}
Config.TrolleySpawns = {
[1] = {
coords = vector4(886.32, -2123.02, 30.22, 207.89),
walk_to_coords = vector4(886.78, -2123.47, 31.23, 24.97),
["looted"] = false, -- dont touch
["busy"] = false -- dont touch
},
[2] = {
coords = vector4(885.86, -2125.31, 30.22, 317.19),
walk_to_coords = vector4(886.13, -2124.72, 31.22, 134.27),
["looted"] = false, -- dont touch
["busy"] = false -- dont touch
},
[3] = {
coords = vector4(885.55, -2126.57, 30.22, 207.89),
walk_to_coords = vector4(886.0, -2127.02, 31.22, 24.97),
["looted"] = false, -- dont touch
["busy"] = false -- dont touch
},
[4] = {
coords = vector4(885.44, -2128.77, 30.22, 317.19),
walk_to_coords = vector4(885.71, -2128.18, 31.23, 134.27),
["looted"] = false, -- dont touch
["busy"] = false -- dont touch
},
}
Config.CrateSpawns = {
[1] = {
coords = vector4(891.16, -2127.23, 30.23, -96.84),
walk_to_coords = vector4(890.21, -2127.16, 31.23, 260.55),
["looted"] = false, -- dont touch
["busy"] = false -- dont touch
},
[2] = {
coords = vector4(890.86, -2123.64, 30.23, -95.63),
walk_to_coords = vector4(889.91, -2123.59, 31.23, 261.76),
["looted"] = false, -- dont touch
["busy"] = false -- dont touch
},
[3] = {
coords = vector4(890.37, -2120.76, 30.23, -4.41),
walk_to_coords = vector4(890.34, -2121.70, 31.23, 352.98),
["looted"] = false, -- dont touch
["busy"] = false -- dont touch
},
[4] = {
coords = vector4(887.32, -2120.46, 30.23, -5.57),
walk_to_coords = vector4(887.27, -2121.40, 31.23, 351.82),
["looted"] = false, -- dont touch
["busy"] = false -- dont touch
},
}
Config.SecretPed = {
["taken"] = false, -- dont touch
["busy"] = false -- dont touch
}
Config.Guards = {
vector4(898.94, -2120.94, 31.23, 278.32),
vector4(897.54, -2125.05, 31.23, 344.07),
vector4(897.37, -2133.85, 31.23, 358.33),
vector4(890.96, -2133.93, 31.23, 276.84),
vector4(883.93, -2133.56, 31.23, 269.13),
vector4(879.03, -2131.86, 31.23, 262.42),
vector4(880.41, -2126.04, 31.23, 176.67),
vector4(881.13, -2117.98, 31.23, 178.99),
vector4(876.44, -2118.11, 31.23, 270.9),
vector4(876.49, -2110.68, 31.23, 199.51),
vector4(890.01, -2110.23, 31.23, 94.44)
}
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