Config File


--      $$$$$$$\  $$$$$$$$\ $$$$$$$\  $$$$$$$$\ $$\              $$$$$$\   $$$$$$\  $$$$$$$\  $$$$$$\ $$$$$$$\ $$$$$$$$\  $$$$$$\  
--      $$  __$$\ $$  _____|$$  __$$\ $$  _____|$$ |            $$  __$$\ $$  __$$\ $$  __$$\ \_$$  _|$$  __$$\\__$$  __|$$  __$$\ 
--      $$ |  $$ |$$ |      $$ |  $$ |$$ |      $$ |            $$ /  \__|$$ /  \__|$$ |  $$ |  $$ |  $$ |  $$ |  $$ |   $$ /  \__|
--      $$$$$$$  |$$$$$\    $$$$$$$\ |$$$$$\    $$ |            \$$$$$$\  $$ |      $$$$$$$  |  $$ |  $$$$$$$  |  $$ |   \$$$$$$\  
--      $$  __$$< $$  __|   $$  __$$\ $$  __|   $$ |             \____$$\ $$ |      $$  __$$<   $$ |  $$  ____/   $$ |    \____$$\ 
--      $$ |  $$ |$$ |      $$ |  $$ |$$ |      $$ |            $$\   $$ |$$ |  $$\ $$ |  $$ |  $$ |  $$ |        $$ |   $$\   $$ |
--      $$ |  $$ |$$$$$$$$\ $$$$$$$  |$$$$$$$$\ $$$$$$$$\       \$$$$$$  |\$$$$$$  |$$ |  $$ |$$$$$$\ $$ |        $$ |   \$$$$$$  |
--      \__|  \__|\________|\_______/ \________|\________|       \______/  \______/ \__|  \__|\______|\__|        \__|    \______/ 
                                                                                                                           
                                                                                                                           

Config = {}

Config.Locale = "en" -- "custom", "en", "pt", "pl", "no", "hu", "fr", "es", "dk", "de", "cs", "nl" & "swe"

Config.Framework = "qb-core" -- set to "ESX", "qb-core" or "Custom" if you have a custom framework.
-- If you use qb-core set the framework to the name of your core folder. Example: If you have renamed your core to "test-core" set it to "test-core".
-- Edit the functions/events in client/edit.lua and server/edit.lua if you are using a custom framework.

Config.Save_Interval = 120 -- How often the script should save the players GTA:O skills to the database. (in Seconds)

Config.Show_All_Skills = true -- Show all skills in the menu, even if the player has not progressed in them them yet.

Config.Send_Notification = true -- Send a notification when the gets a skill point.
Config.Default_Skills = {
    [1] = {
        skill = "stamina", -- identifier of the skill
        Label = "Stamina", -- Label of the skill
        Icon = "running", -- Font Awesome icon
        show_notification = true -- Show a notification when the player gets a skill point in this skill.
    },
    [2] = {
        skill = "strength",
        Label = "Strength",
        Icon = "dumbbell",
        show_notification = true
    },
    [3] = {
        skill = "lung_capacity",
        Label = "Lung Capacity",
        Icon = "lungs",
        show_notification = true
    },
    [4] = {
        skill = "wheelie",
        Label = "Wheelie",
        Icon = "bicycle",
        show_notification = true
    },
    [5] = {
        skill = "driving",
        Label = "Driving",
        Icon = "car",
        show_notification = true
    }
}

Config.Skills = {
    [1] = {
        skill = "electrician", -- identifier of the skill
        Label = "Electrician", -- Label of the skill
        Icon = "bolt", -- Font Awesome icon
        Levels = {
            [1] = { -- level 1
                XP_To_Next_Level = 25, -- requires 25 xp to level up to level 2
            },
            [2] = { -- level 2
                XP_To_Next_Level = 30, -- requires 30 xp to level up to level 3
            },
            [3] = { -- level 3
                XP_To_Next_Level = 40, -- requires 40 xp to level up to level 4
            },
            [4] = { -- level 4
                XP_To_Next_Level = 60, -- requires 60 xp to level up to level 5
            },
            [5] = { -- level 5
                XP_To_Next_Level = 100, -- requires 100 xp to level up to level 6
            },
            [6] = { -- level 6
                XP_To_Next_Level = 200, -- requires 200 xp to level up to level 7
            },
            [7] = { -- level 7
                XP_To_Next_Level = 500, -- requires 500 xp to level up to level 8
            },
            [8] = { -- level 8
                XP_To_Next_Level = 800, -- requires 800 xp to level up to level 9
            },
            [9] = { -- level 9
                XP_To_Next_Level = 1200, -- requires 1200 xp to level up to level 10
            },
            [10] = { -- level 10
                XP_To_Next_Level = 1600, -- requires 1200 xp to level up to MAX level
            },
        }
    },
    [2] = {
        skill = "moneywash", -- identifier of the skill
        Label = "Moneywash", -- Label of the skill
        Icon = "money-bill-wave", -- Font Awesome icon
        Levels = {
            [1] = { -- level 1
                XP_To_Next_Level = 25, -- requires 25 xp to level up to level 2
            },
            [2] = { -- level 2
                XP_To_Next_Level = 30, -- requires 30 xp to level up to level 3
            },
            [3] = { -- level 3
                XP_To_Next_Level = 40, -- requires 40 xp to level up to level 4
            },
            [4] = { -- level 4
                XP_To_Next_Level = 60, -- requires 60 xp to level up to level 5
            },
            [5] = { -- level 5
                XP_To_Next_Level = 100, -- requires 100 xp to level up to level 6
            },
            [6] = { -- level 6
                XP_To_Next_Level = 200, -- requires 200 xp to level up to level 7
            },
            [7] = { -- level 7
                XP_To_Next_Level = 500, -- requires 500 xp to level up to level 8
            },
            [8] = { -- level 8
                XP_To_Next_Level = 800, -- requires 800 xp to level up to level 9
            },
            [9] = { -- level 9
                XP_To_Next_Level = 1200, -- requires 1200 xp to level up to level 10
            },
            [10] = { -- level 10
                XP_To_Next_Level = 1600, -- requires 1200 xp to level up to MAX level
            },
        }
    },
    [3] = {
        skill = "trucking", -- identifier of the skill
        Label = "Trucking", -- Label of the skill
        Icon = "truck", -- Font Awesome icon
        Levels = {
            [1] = { -- level 1
                XP_To_Next_Level = 25, -- requires 25 xp to level up to level 2
            },
            [2] = { -- level 2
                XP_To_Next_Level = 30, -- requires 30 xp to level up to level 3
            },
            [3] = { -- level 3
                XP_To_Next_Level = 40, -- requires 40 xp to level up to level 4
            },
            [4] = { -- level 4
                XP_To_Next_Level = 60, -- requires 60 xp to level up to level 5
            },
            [5] = { -- level 5
                XP_To_Next_Level = 100, -- requires 100 xp to level up to level 6
            },
            [6] = { -- level 6
                XP_To_Next_Level = 200, -- requires 200 xp to level up to level 7
            },
            [7] = { -- level 7
                XP_To_Next_Level = 500, -- requires 500 xp to level up to level 8
            },
            [8] = { -- level 8
                XP_To_Next_Level = 800, -- requires 800 xp to level up to level 9
            },
            [9] = { -- level 9
                XP_To_Next_Level = 1200, -- requires 1200 xp to level up to level 10
            },
        }
    },
    [4] = {
        skill = "hacking", -- identifier of the skill
        Label = "Hacking", -- Label of the skill
        Icon = "laptop-code", -- Font Awesome icon
        Levels = {
            [1] = { -- level 1
                XP_To_Next_Level = 25, -- requires 25 xp to level up to level 2
            },
            [2] = { -- level 2
                XP_To_Next_Level = 30, -- requires 30 xp to level up to level 3
            },
            [3] = { -- level 3
                XP_To_Next_Level = 40, -- requires 40 xp to level up to level 4
            },
            [4] = { -- level 4
                XP_To_Next_Level = 60, -- requires 60 xp to level up to level 5
            },
            [5] = { -- level 5
                XP_To_Next_Level = 100, -- requires 100 xp to level up to level 6
            },
            [6] = { -- level 6
                XP_To_Next_Level = 200, -- requires 200 xp to level up to level 7
            },
            [7] = { -- level 7
                XP_To_Next_Level = 500, -- requires 500 xp to level up to level 8
            },
            [8] = { -- level 8
                XP_To_Next_Level = 800, -- requires 800 xp to level up to level 9
            },
            [9] = { -- level 9
                XP_To_Next_Level = 1200, -- requires 1200 xp to level up to level 10
            },
        }
    },
    [5] = {
        skill = "picklocking", -- identifier of the skill
        Label = "Picklocking", -- Label of the skill
        Icon = "lock", -- Font Awesome icon
        Levels = {
            [1] = { -- level 1
                XP_To_Next_Level = 25, -- requires 25 xp to level up to level 2
            },
            [2] = { -- level 2
                XP_To_Next_Level = 30, -- requires 30 xp to level up to level 3
            },
            [3] = { -- level 3
                XP_To_Next_Level = 40, -- requires 40 xp to level up to level 4
            },
            [4] = { -- level 4
                XP_To_Next_Level = 60, -- requires 60 xp to level up to level 5
            },
            [5] = { -- level 5
                XP_To_Next_Level = 100, -- requires 100 xp to level up to level 6
            },
            [6] = { -- level 6
                XP_To_Next_Level = 200, -- requires 200 xp to level up to level 7
            },
            [7] = { -- level 7
                XP_To_Next_Level = 500, -- requires 500 xp to level up to level 8
            },
            [8] = { -- level 8
                XP_To_Next_Level = 800, -- requires 800 xp to level up to level 9
            },
            [9] = { -- level 9
                XP_To_Next_Level = 1200, -- requires 1200 xp to level up to level 10
            },
        }
    },
}

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